# Figma
# Shapes
Shift
while dragging retains proportions.Shift + Option
retains proportions from the center. Ideal when we want to put a shape inside of another.
# Images
- They behave like a background to a shape, with properties like cover, fit, fill...
- We can add effects/filters/blending modes.
- If we "Place Image" on a shape, it will fit the image inside that shape.
- When creating a new shape, it automatically fills it with the grey color. We should delete it.
# Frames
Ctrl + D
=> Duplicate frame
# Layer Effects
Up
andDown
keys => +- 1Shift
=> +- 10
- Instead of an effect, we can add a fill and blend it.
- Background blur effect.
# Boolean Groups
- 2+ objects => combining two different shapes to make one.
- Flatten => convert into one shape.
# Alignment and distribution
- Alignment != Distribution.
- Select element and press
Shift
+1
or2
=> zooming modes. - Grouping many items to align them in regards to the canvas.
# Components
- Reusable pieces. Don't have to be equal every time. There is a Master Component and then Instances. Master Components are indicated by a split hexagon.
# Nested components
- Master components can be placed anywhere outside our frame; to build a library we can then place on our designs.
# Constraints
- To pin it relative to the parent frame. We freeze the values, and can control the behavior when we resize elements.
# Presentation view
- You can get a shareable link and sent it to other people. They can click around and move around the presentation. If they click on the presenter's avatar, they will follow what you do.
- Prototyping mode allows you to simulate how your app would work. Your buttons can link to frames, deciding the workflow. If you link a Master component to a Frame, all Instances will retain what the Master links to. This is useful, for example, if we want a "Home" button which always links to Frame 1 (Home screen).
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